MODS UPDATE - v0.1.8-mods-test
Open Start-Game.cmd, choose F4: Mods in the game Player toolbar, or open Start-Mods.cmd.
The Mods tab imports compatible asset-mod ZIPs, enables/disables them and saves their load order.
Changes apply on the next launch through the game Player. Close the game before editing selections.
A mod must name this exact game/revision as ps1:<game.toml game.id> and provide original asset SHA-256 values.
Original assets are backed up and restored when the native game process exits. Recovery runs before the next session after a crash.
Code/DLL/script mods, BIOS replacements, saves and game configuration edits are unsupported/protected.
No game rebuild was performed: the native executable, BIOS module ABI, BIOS selection, disc-set handling, HD texture tools and existing launch/settings code are preserved.
Your own supported BIOS and matching game files are still required. Game-specific asset compatibility and Windows GUI/gameplay need testing.
